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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
261
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Posted - 2013.06.21 14:39:00 -
[1] - Quote
The Hoarder looks like a giant Space Panda or Raccoon.
Can't be unseen can it?
The Mammoth looks like a proper Industrial ship.
Nuff said. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
261
|
Posted - 2013.06.21 14:44:00 -
[2] - Quote
Kirimeena D'Zbrkesbris wrote:Why promote autopiloting (AFK activity) with +5% to velocity bonus instead of rewarding active industrial pilots with +% to warp-speed bonus? Fix warp-speed acceleration/deceleration while you're at it.
Ah yes this is a great idea. Maybe one of those extra haulers could get a warp speed bonus per level. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
261
|
Posted - 2013.06.21 16:45:00 -
[3] - Quote
Altrue wrote:Caldari ships always have the less cargo capacity of their role, yet I heard that it was an industrial race  .
You heard wrong. It's a militant corporatocracy race. That's why their haulers are the most tankable historically and "battle badgers" are a thing.
If anything Gallente is the most "industrial".. the lore glorifies Gallente miners and their role in the Federation to support freedom and independence, and freedom means lots of free trade meaning more variety of haulers. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
261
|
Posted - 2013.06.21 19:00:00 -
[4] - Quote
Ranger 1 wrote:I'm not making any judgements just yet, but it might be helpful to clarify the priorities a player has when choosing a T1 hauler.
1: Max cargo capacity
2: This is a tie between alignment time (for those who manually pilot) and speed (for those who fly AFK).
3: Warp speed
4: Tank (a distant last)
Not empty quoting. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
262
|
Posted - 2013.06.22 14:49:00 -
[5] - Quote
Leskit wrote:Ripard Teg wrote: Rise has done great work so far as he's gone... but I feel like not a lot of imagination has been put into this compared to other ship classes because it's "boring." It's hard to put our faith in an uncertain future for these ships because there's no telling when or if that uncertain future will ever come to pass, particularly with past evidence as a guide.
I'm with Ripard on this one...meaningful racial diversity can be achieved across haulers without making one superior to others, or making them all the nearly identical.  Some ideas to help the thought process: resistance bonus active tanking shield/armor amount bonus prop mod bonus agility/align time bonus signature radious bonus to defensive ewar (target spectrum breaker?) etc.
This is a lot better than the stuff folks keep repeating about specialized material bays on haulers. There is no reason for that kind of complexity and it's just dumb. A hauler that can only haul one thing won't get used.
When was the last time anyone actually saw a Primae undocked? Exactly. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
263
|
Posted - 2013.06.22 21:57:00 -
[6] - Quote
Dave Stark wrote:when was the last time you saw an orca undock? see? specialised bays are fine, if they are of a size to be useful.
Orcas have a much higher skill point investment though than T1 haulers, and are much much much more expensive. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
263
|
Posted - 2013.06.22 22:05:00 -
[7] - Quote
Steve Ronuken wrote:Utremi Fasolasi wrote:Dave Stark wrote:when was the last time you saw an orca undock? see? specialised bays are fine, if they are of a size to be useful.
Orcas have a much higher skill point investment though than T1 haulers, and are much much much more expensive. 17 days to sit in an Orca with a full sized Ore bay. 26 days to sit in a fully skilled Itty 5. without the cargo bay boosts and rigs. (call it 27 days to get fully sized that way)
How many days to earn 700-800 million isk, and keep the rule of not flying what you can't afford to lose? |
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